As Senior Technical Environment Artist on Ashes of Creation, I wore many hats. Here we have the Lionhold zone. In this I was primarily in charge of lighting, while also maintaining and optimizing our master materials. Everything in Unreal Engine 5 using Lumen and Nanite in real time in mass multiplayer gameplay. For this environment, I contributed the following:
- Lighting
- Blueprint setups for time of day lighting fixtures
- Environmental and Volumetric FX
- Master Material management and refinement
- Texture and Material passes on various assets
- 3D model optimization
- Real time optimization
- Blueprint Assemblies and Dynamic Blueprints
- Mentorship and Feedback for Junior Environment Artists