As Senior Technical Environment Artist on Ashes of Creation, I wore many hats. Here we have an example of gameplay through some dynamic weather events. I was primarily lighting and atmospherics on this one. Everything in Unreal Engine 5 using Lumen and Nanite in real time in mass multiplayer gameplay. For this environment, I contributed the following:
- Dynamic Lighting across changing weather events
- Atmospheric and Volumetric FX
- Master Material management and refinement
- Water shader
- Real time optimization
- Mentorship and Feedback for Junior Environment Artists